Hi All,
As part of the PSI stuff I spoke about Damage Types for weapons and PSI abilities.
So it's on the wishlist and I'm going to start to collate what I need to do.
For example, Reflec Armour offers a different level of Protection from a Laser attack, to a Slug Pistol attack.
So what kind of Damage Types do we need?
Kinetic (Slug weapons etc)
Laser
Radiation
Psionic
Stun
Fire
That's part of the what we need, Armour needs to be updated to have different armour values for the different types, ie like Reflec does, or do we have that and a mix of resitances?
I welcome your thoughts on this.
Cheers
MBM
- Does Fantasy Grounds Support Optional Rules From The Dmg Free
- Does Fantasy Grounds Support Optional Rules From The Dmg 2016
Does Fantasy Grounds Support Optional Rules From The Dmg Free
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Hi, I'm new to FG! Not really, I suppose - I played on FG about 15 or 20 years ago, but I'm effectively new. I suspect that my question is answered somewhere already, but I haven't been able to find it by searching forums, so my apologies if I'm asking a question that's already been covered, and I respectfully request a redirect.
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Does Fantasy Grounds Support Optional Rules From The Dmg 2016
On a failure concentration on the spell is lost. Fantasy Grounds can handle this automatically provided that the effect is affixed with;(C). If the caster who is concentrating on the spell takes damage Fantasy Grounds will make the appropriate saving throw and on a failure remove any effects from any actors who are being influenced by the spell. Sep 30, 2018 I went ahead and added prof dice and spell points to the list, but it seems to me the list is better used for general QoL issues like sound effects and dynamic lighting. Make bootable usb from dmg mac. Support for optional rules described in the core books of a game system shouldn't be something we have to lobby for. But yeah, well, you know. That's just, like, my opinion, man.