Massive Ordnance Penetrator (MOP) Direct Strike Hard Target Weapon / Big BLU. The MOP is a technology demonstration program funded by the Defense Threat Reduction Agency DTRA to develop a 30,000.
U.S. Marines in MOPP 4 gear during the 2003 invasion of Iraq
MOPP (an acronym for 'Mission Oriented Protective Posture'; pronounced 'mop') is protective gear used by U.S. military personnel in a toxic environment, e.g., during a chemical, biological, radiological, or nuclear (CBRN) strike:
- Protective mask — Commonly referred to as a gas mask or pro mask. It is designed to filter harmful chemical and biological agents, as well as irradiated particles from the air to allow the wearer to breathe safely. No protective masks filter out gases such as carbon monoxide, and in situations requiring that level of protection, external breathing apparatus is employed.
- Mask carrier — Protects the mask from damage. It is usually worn as part of battle gear for easy access and usually contains a technical manual, extra filter, spare parts, chemical detection papers, and nerve agentantidote kits (NAAK).
- Over garments — Joint Service Lightweight Integrated Suit Technology (JSLIST) Specially designed clothing to be worn over the normal uniform. These garments are designed to allow maximum airflow for cooling while keeping chemical and biological agents from reaching the skin of the wearer. Some are equipped with a charcoal lining to neutralize some agents. Military personnel often equip over garments with strips of M9 Detector Paper to identify chemical agents on the battlefield they might come in contact with.
- M9 Detector paper is worn to detect chemical liquid agents that a service member may brush against while in MOPP gear. It is worn in three different areas of the suit. It is worn on the dominant arm, bicep area, on the wrist of the opposite arm, and on the dominant leg, shin area. It is also placed on lower levels of vehicles for detection purposes.[citation needed]
- Gloves and overboots — (JSLIST) Highly durable rubber, designed with combat operations in mind. Used to prevent contact with agents.
MOPP protection levels[edit]
Turkish Firefighters in MOPP 4 level gear during an exercise held at Incirlik Air Base, Turkey
Each MOPP level corresponds to an increasing level of protection. The readiness level will usually be dictated by the in-theatre commander.[1][2]
- Mask Only - Protective mask is carried.
- MOPP Ready — Protective mask is carried. First set of suit, gloves, and boots are available within two hours, second set within six hours.
- MOPP Level 0 — Worn: nothing. Carried: Protective mask. Immediately Available: suit, boots and gloves.
- MOPP Level 1 — Worn: suit. Carried: Protective mask. Immediately Available: boots and gloves
- MOPP Level 2 — Worn: suit and boots. Carried: Protective mask and gloves.
- MOPP Level 3 — Worn: suit, boots and mask. Carried: gloves.
- MOPP Level 4 — All protection worn.
See also[edit]
Wikimedia Commons has media related to Mission Oriented Protective Posture. |
References[edit]
- ^'FM 3-4 Chptr 2 MOPP Analysis'. Gulflink.osd.mil. 1990-05-23. Retrieved 2018-07-11.
- ^'5 Levels of MOPP'. ArmyStudyGuide.com. Retrieved 2018-07-11.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MOPP_(protective_gear)&oldid=943733827'
There are a lot of CS:GO weapon analysis and very detailed data spreadsheets in the internet, but most of them are outdated, unclear or just too detailed and overcomplicated, so you have to invest some time to understand and interpret all the values. This guide focuses on the most common weapons in competitive play in higher tiers. We wanted to create a quick and handy overview for beginners, which compares the most used weapons and give you specific recommendations for different situations.
Why are some weapons not listed?
As we mentioned before, we want to compare the most common weapons in competitive play (higher tiers). Some weapons are just too weak or badly balanced in terms of price-performance ratio, so they are rarely played or completely ignored by the professional scene. We decided to leave them out to keep this overview as simple and clean as possible.
How is damage calculated here?
We used the easiest way to calculate and compare damage here. This means the following values are calculated without the range modifier.
Damage Multiplier
Headshot = 4
Chest & Arm = 1
Stomach = 1,25
Legs = 0,75
Headshot = 4
Chest & Arm = 1
Stomach = 1,25
Legs = 0,75
Basic Damage x Multiplier = Damage without Vest + Helmet
Basic Damage x Multiplier x Armor Penetration = Damage with Vest + Helmet
Basic Damage x Multiplier x Armor Penetration = Damage with Vest + Helmet
Empirical Data
Reloadtime (Clip Ready) and Reloadanimation (Fire Ready) are based on empirical data. We used a stop watch for each value, subtracted the average reaction time for humans and rounded up to the second decimal place.
Starting Pistols
Mop Weapon Editing Minding Max Dmg 1
Glock-18 | USP-S | P2000 | |
---|---|---|---|
Price / Kill-Reward | $200 / $300 | $200 / $300 | $200 / $300 |
Clip size | 20/120 | 12/24 | 13/62 |
Reloadtime (Clip Ready) | 1.00 sec | 1.00 sec | 1.00 sec |
Reloadanimation (Fire Ready) | 2.30 sec | 2.30 sec | 2.30 sec |
Movementspeed (units) | 240 | 240 | 240 |
Basic Damage (Chest & Arm) | 28 | 35 | 35 |
Damage (Head) | 112 | 140 | 140 |
Damage (Stomach) | 35 | 43.75 | 43.75 |
Damage (Legs) | 16.45 | 22.09 | 22.09 |
Chest & Arm (Vest) | 13.16 | 17.68 | 17.68 |
Head (Helmet) | 52.64 | 70.70 | 70.70 |
Stomach (Vest) | 16.45 | 22.09 | 22.09 |
Mop Weapon Editing Minding Max Dmg 2
Alternative Pistols
P250 | Five-SeveN | Tec-9 | Desert Eagle | |
---|---|---|---|---|
Price / Kill-Reward | $300 / $300 | $500 / $300 | $500 / $300 | $700 / $300 |
Clip size | 13/52 | 20/100 | 24/120 | 7/35 |
Reloadtime (Clip Ready) | 1.00 sec | 1.00 sec | 1.50 sec | 0.90 sec |
Reloadanimation (Fire Ready) | 2.30 sec | 2.30 sec | 2.60 sec | 2.40 sec |
Movementspeed (units) | 240 | 240 | 240 | 230 |
Basic Damage (Chest & Arm) | 35 | 32 | 33 | 63 |
Damage (Head) | 140 | 128 | 132 | 252 |
Damage (Stomach) | 43.75 | 40.00 | 41.25 | 78.75 |
Damage (Legs) | 26.25 | 24.00 | 24.75 | 47.25 |
Chest & Arm (Vest) | 27.18 | 29.17 | 29.90 | 58.72 |
Head (Helmet) | 108.71 | 116.67 | 119.59 | 234.86 |
Stomach (Vest) | 33.97 | 36.46 | 37.37 | 73.40 |
Automatic Rifles
M4A4 | M4A1-S | AK-47 | Galil AR | FAMAS | |
---|---|---|---|---|---|
Price / Kill-Reward | $3100 / $300 | $3100 / $300 | $2700 / $300 | $2000 / $300 | $2250 / $300 |
Clip size | 30/90 | 20/40 | 30/90 | 35/90 | 25/90 |
Reloadtime (Clip Ready) | 1.50 sec | 1.50 sec | 1.30 sec | 1.30 sec | 1.55 sec |
Reloadanimation (Fire Ready) | 3.20 sec | 3.20 sec | 2.60 sec | 3.20 sec | 3.40 sec |
Movementspeed (units) | 225 | 225 | 215 | 215 | 220 |
Basic Damage (Chest & Arm) | 33 | 33 | 36 | 30 | 30 |
Damage (Head) | 132 | 132 | 144 | 120 | 120 |
Damage (Stomach) | 41.25 | 41.25 | 45.00 | 37.50 | 37.50 |
Damage (Legs) | 24.75 | 24.75 | 27.00 | 22.50 | 22.50 |
Chest & Arm (Vest) | 23.10 | 23.10 | 27.90 | 23.25 | 21.00 |
Head (Helmet) | 92.40 | 92.40 | 111.60 | 93.00 | 84.00 |
Stomach (Vest) | 28.88 | 28.88 | 34.88 | 29.06 | 26.25 |
SMGs
MP7 | UMP-45 | P90 | PP-Bizon | |
---|---|---|---|---|
Price / Kill-Reward | $1700 / $600 | $1200 / $600 | $2350 / $300 | $1400 / $600 |
Clip size | 30/120 | 25/100 | 50/100 | 64/120 |
Reloadtime (Clip Ready) | 1.55 sec | 1.55 sec | 2.00 sec | 1.20 sec |
Reloadanimation (Fire Ready) | 3.20 sec | 3.50 sec | 3.50 sec | 2.50 sec |
Movementspeed (units) | 220 | 230 | 230 | 240 |
Basic Damage (Chest & Arm) | 29 | 35 | 26 | 27 |
Damage (Head) | 116 | 140 | 104 | 108 |
Damage (Stomach) | 36.25 | 43.75 | 32.50 | 33.75 |
Damage (Legs) | 21.75 | 26.25 | 19.50 | 20.25 |
Chest & Arm (Vest) | 18.13 | 22.75 | 17.94 | 15.53 |
Head (Helmet) | 72.50 | 91.00 | 71.76 | 62.10 |
Stomach (Vest) | 22.66 | 28.44 | 22.43 | 19.41 |
Sniper Rifles
SSG 08 (Scout) | AWP | |
---|---|---|
Price / Kill-Reward | $1700 / $300 | $4750 / $100 |
Clip size | 10/90 | 10/30 |
Reloadtime (Clip Ready) | 2.00 sec | 2.00 sec |
Reloadanimation (Fire Ready) | 3.80 sec | 3.80 sec |
Movementspeed (units) | 230 | 200 |
Basic Damage (Chest & Arm) | 88 | 115 |
Damage (Head) | 352 | 460 |
Damage (Stomach) | 110 | 143.75 |
Damage (Legs) | 66 | 143.75 |
Chest & Arm (Vest) | 74.80 | 112.13 |
Head (Helmet) | 229.20 | 448.50 |
Stomach (Vest) | 93.50 | 140.16 |
Grenades
Smoke | Molotov/Incendiary | Flashbang | Decoy | |
---|---|---|---|---|
Price / Kill-Reward | $300 / $300 | $600 (CT) or $400 (T) / $300 | $200 / $300 | $50 / $300 |
Movementspeed (units) | 245 | 245 | 245 | 245 |
Duration | 18 sec | 7.50 sec | 3 sec | 14.50 sec |
USP-S vs. P2000
Your starting pistol as a CT depends on your personal preference and playstyle. Both weapons do the exact amount of damage and have almost the same accuracy, but the P2000 offers you one more bullet per magazine and roughly the double amount of ammunition overall. On the other hand the USP-S comes with a silencer, which can give you some additional time before your target reacts to your shots (especially on long distances or winding maps). You have to decide if you like to single tap your opponents (USP-S) or if you like to prefire and spam bullets (P2000).
Alternative Pistols
The alternative pistols are incredible deadly in CS:GO. They make eco rounds and force buys very dangerous for the opposing team – especially during the first rounds, when people tend to play with SMGs. The P250 costs only $300 and oneshots people on short range (even with Kevlar + Helmet). It’s a great choice when you plan to rush your opponents or go into close combats. The Five-SeveN ($500) behaves similar in terms of damage, but gives you 7 bullets more per magazine and 55 bullets more overall. It’s a great weapon to punish fast rushes or put your opponents under pressure with lots of prefire and spam shots. The Tec-9 ($500) is the counterpart of the Five-SeveN on the terrorist side, but comes with even more ammunition (24/120). It’s the most dangerous pistol and probably the most popular choice for T ecos in combination with kevlar. The most expensive pistol is the Desert Eagle ($700), which can oneshot people on all distances, but requires very good aiming and fast reactions.
M4A1-S vs. M4A4
The values in our table create the impression that both weapons work almost identical, but they don’t! The M4A1-S does more damage on range (remember; all of our damage values are calculated without the range modifier) and it also shots more accurate than the M4A4. However, the update on the 15th of September 2015 changed a few things. The firerate of the M4A1-S went from 667 RPM to 600 RPM (now identical to the AK-47) and the weapon spread was slightly increased. All changes to accuracy are nearly unnoticeable and very minor with total standing inaccuracy increasing from 5.35 to 5.40. Here is a list of the changes in detail:
15th September 2015 Update
Price: $3200 > $3100
Cycletime: 0.09 > 0.10
Spread alt: 0.45 > 0.50
Standing inaccuracy: 5.35 > 5.40
Thanks to twowordbird.com you can compare the spray pattern and compensation curve here:
Price: $3200 > $3100
Cycletime: 0.09 > 0.10
Spread alt: 0.45 > 0.50
Standing inaccuracy: 5.35 > 5.40
Thanks to twowordbird.com you can compare the spray pattern and compensation curve here:
Spray Pattern Comparison (M4A1-S vs. M4A4 – OUTDATED)
Compensation Curve (M4A1-S vs. M4A4 – OUTDATED)
More damage at range, higher accuracy and also silenced – all this speaks for the M4A1-S, but the M4A4 gives you a higher firerate and the double amount of ammunition (120 instead of 60). You also have 10 bullets more per magazine, which can save your life in a lot situations. In the end both weapons have their pros and cons and it highly depends on your personal playstyle. Do you like single tapping and high precision? Then the M4A1-S is your way to go. Are you a player, who loves to spray and prefire a lot? Then you should pick the M4A4, so you don’t run out of bullets very fast.
SMGs
So, which SMG is the best in terms of price-performance ratio? The answer is very simple; the UMP-45. Great amount of damage, acceptable recoil and only $1200 with $600 reward pro kill. The P90 is also a great choice with the double amount of bullets per magazine and slightly better damage at range, but it costs $1150 more than the UMP-45, it rewards you with only $300 per kill and it brings a higher risk into the round, when you die and your enemy get his hands on the weapon.